03-24-2017, 09:12 PM
(03-24-2017, 06:54 PM)Bob Wrote: Ah, screw it. Here's more "nonsense".
(03-21-2017, 08:58 PM)fosstarreagan Wrote:(03-21-2017, 07:06 PM)Bob Wrote: I guess I just like to view it like a survival game.
SS13 is at it's core a roleplaying game with a survival aspect, survival more so on goon, but come on, don't be that powergamer who treats ss13 as a survival game and thinks the only goal is to murder the antags, try to roleplay and just have fun, who cares if you get murdered?
I like to view it like a sandbox-survival-RPG, where each aspect is independent of the other and yet interact. It's not about power-gaming. It about you lose when you die. And there are many ways to die. I get the idea that if the player just holds a basic sense of survival up as a goal, then there's a kind of story that happens that might be unavoidable. So you can have very deep experiences with this game when you aren't preoccupied with pretending, and actually act within the game. I came to this game off of plumphelmetpunk's videos. And when you're considering survival in the game, there comes points where in the interest of that goal, you consider the very real possibility that another character you're interacting with in it could die at some point during all of this. So when you get into a serious sort of mood like that, you can get a sense for a kind of depth of a character and understanding of potential dangers. And in that way I might feel like pretending, in the minds of players, on a certain level is a detriment to survival unless the player is then forced to adapt to understand the other characters they're playing with so as to see their other considerations. And that might be at the detriment of "fun" for my player, but you guys say, "my RP"... So, that's why I say that role-play should be an afterthought. Because in the way I might like to look at it, your "role" could be any number of things. And the interest of the player is what drives it forward. And from my perspective there's no rule I can put on any of those three aspects that won't be broken by some other player in some way. From my perspective of it,... Any way,... Like let's say there's a hero. And he doesn't know what's going on around him. But he wants to increase his chances of surviving so he can have the most opportunities to continue and be in a position to be heroic, you might not like it or think it's most optimal for a hero to be like, but that's how he thinks, so he's going to hold survival as his highest goal in that situation. And in doing so, increase his chances by considering efficiency. I think that's about all I have to add. Making room for heroes. So you see, I'm not really disagreeing with you guys. The things I've said, some of them at least have been essentially the same as what you guys have said, just maybe in different words, (or not even that) and it took some time for the ideas to make themselves. So we're not really disagreeing here.
This is hard to do, man. I guess. Coming up with ideas. Randomly.
I think I understand what you're saying (You like to prioritize survival as your goal in the round, essentially making that the role you're playing out) it's just you have a very roundabout and verbose way of phrasing all your posts, which personally I find delightful to read.