03-24-2017, 09:00 PM
Okay, so, I just played a few rounds on LLJK1, and I have a few suggestions.
Suggestion 1: Code a custom gamemode that...
1: Disables Changeling until the population is greater than seven.
2: Add extended into the mix.
3: Re-balance the weights of the gamemodes so that Extended is about a 30% chance, Hard Mode Traitor is a 20% chance, Traitor is a 20% chance,
Vampire is a 15% chance, Changeling is a 10% chance, and Wizard is a 5%.
Suggestion 2: Code special objectives for Intrigue that are more RP-centric, rather than "Assasinate X" or "Steal X captain's item."
That's about it, this is what I think could potentially improve LLJK1, making it less "Kinda poo."
Suggestion 1: Code a custom gamemode that...
1: Disables Changeling until the population is greater than seven.
2: Add extended into the mix.
3: Re-balance the weights of the gamemodes so that Extended is about a 30% chance, Hard Mode Traitor is a 20% chance, Traitor is a 20% chance,
Vampire is a 15% chance, Changeling is a 10% chance, and Wizard is a 5%.
Suggestion 2: Code special objectives for Intrigue that are more RP-centric, rather than "Assasinate X" or "Steal X captain's item."
That's about it, this is what I think could potentially improve LLJK1, making it less "Kinda poo."