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Materials, Stacks, the Nano-Fabricator, and so-on
#1
I've been having a hard time getting my head around how the different grades of material (terrible, great, etc.) come into play any more.

If they have an effect on the item built from them in the Nano-Fabricator (e.g. if a molitz-tipped spear has different properties depending on if it's cracked molitz or not), then how do I select what material is going to be used from the 100 I have in the machine already? Does it select the best one?

This also comes into how stacks of materials behave. Stacks of the same type of material seem to be able to made from materials of varying grades, and the resultant stack does not have any grade information associated with it. Is that information simply not displayed, or is it gone forever?

Overall, the materials changes from the 2016 release are basically a black-box for me that cause a lot of confusion when it comes to wanting to make further patches, and having some level of this peeled back (both in terms of how stuff works in a gameplay perspective, and how it works from a technical perspective) would be awesome.
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Materials, Stacks, the Nano-Fabricator, and so-on - by Mordent - 03-23-2017, 12:11 PM

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