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Make Pathology harder to access (and thus accidentally spread diseases).
#9
So let me address these ideas.

Stricter ID Access: I'd like to see this. Ideally I'd love to see Pathology, Genetics, and hipefully one or two future systems all fall under a 'medical researcher' job similar to scientist.

Airbridge: A decent idea which was brought up in the past and shot down due to extensive changed required for belt hell.

Off-station/Off-Z-level: This essentially removes people from the game, making it harder on antagonists, medical responders, and snakeoil salesmen. The more people on the main station the better.

Prevention: It is actually fairly easy to not catch a disease - simply cover up. It doesn't even require the specialized biosuits. If a disease is announced (or Cassie and/or Lamar are in or around medical) simply suit up. Fully. This includes gloves.

'Pathogens go through walls!' - They do not. They used to go through windows but this was fixed. I was there when we were testing it. That being said it could have been accidently reverted I suppose.

That all being said here's an idea.
Give us a VR pathology suite like bombs have. Insert a sample into the machine, put on goggles, and then spawn as many critters/people/ect as you like. Inject the disease and watch the fireworks.
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RE: Make Pathology harder to access (and thus accidentally spread diseases). - by Erev - 03-22-2017, 12:39 PM

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