03-22-2017, 08:02 AM
I've gotten into one too many negative conversations about Pathology, particularly how "harmless" diseases keep getting spread around and making an antags ability to murder the difficulty equivalent of learning how to chew your food. A recent conversation came up with several ideas to fix this problem.
1. Make the room harder to access with an ID. I think the number one reason diseases spread is any Doctor, Roboticist, Geneticist, Detective, and Janitor can go in, catch something, and spread it to half the crew before they realize they did anything wrong. I suggest making it a high risk area, where only the Medical Director and the Captain can get into. The MD is supposed to be smart enough that he knows who to trust with diseases and should be the one person able to easily let people in or out.
2. I remember people mentioning two other ideas, and one of them was doing the same thing with pathology as is done with the AI: Stick it in a room a little out into space and make it so the only way to it is via retractable airbridge. This makes it significantly unlikely that someone will find going through it to be the fastest route through medbay and also gives the ability to prevent any disease someone is working on from spreading easily. As a positive side effect, it also gives medbay a little more space for their other rooms.
3. Someone else mentioned simply moving pathology to a different Z level (like the mining and research stations). Along with the airbridge benefits, it also makes it so anyone really wanting to make something in pathology. The only issue I see is that antagonists have a significantly harder time actually infecting the crew with their lovingly crafted diseases that makes people catch on fire for no reason.
1. Make the room harder to access with an ID. I think the number one reason diseases spread is any Doctor, Roboticist, Geneticist, Detective, and Janitor can go in, catch something, and spread it to half the crew before they realize they did anything wrong. I suggest making it a high risk area, where only the Medical Director and the Captain can get into. The MD is supposed to be smart enough that he knows who to trust with diseases and should be the one person able to easily let people in or out.
2. I remember people mentioning two other ideas, and one of them was doing the same thing with pathology as is done with the AI: Stick it in a room a little out into space and make it so the only way to it is via retractable airbridge. This makes it significantly unlikely that someone will find going through it to be the fastest route through medbay and also gives the ability to prevent any disease someone is working on from spreading easily. As a positive side effect, it also gives medbay a little more space for their other rooms.
3. Someone else mentioned simply moving pathology to a different Z level (like the mining and research stations). Along with the airbridge benefits, it also makes it so anyone really wanting to make something in pathology. The only issue I see is that antagonists have a significantly harder time actually infecting the crew with their lovingly crafted diseases that makes people catch on fire for no reason.