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An analysis of the biggest problem with goonstation: apathy
#49
Space Apathy is something I feel that may come in cycles. I made that one pro-rampaging thread, and for a while we had lots of vigilantes. Perhaps things have calmed down? I personally haven't noticed. Then again, I'm someone who ignores objectives and just kills people, ultimately resulting in a mob and my death. How unfun!!!!!

I also agree that people who follow a strict adherence to boring objectives may cause apathy, but I'd place it more on the boredom scale. If some sneaky traitor sneaks around and accomplishes his or her goals, with zero sign of traitorous behavior exhibited well past the 30 minute mark, the station loses a lot of personnel that would provide such "active content" to their own particular chosen suicide. Then at minute 45, the traitor in question finally decides to start killing people because he realizes how bored he is, or he finally finished his elaborate contraption, only to find a mostly empty station and geneticists staring into their terminal (a symbol for those that would always be apathetic no matter the situation, essentially easy kills).

Clearly, quick and open rampaging is a good thing! If you cause the crew to respond, it's, indeed, a good thing. Grab a flamethrower and set medbay alight while screaming and you may see apathy reduced during your run.
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RE: An analysis of the biggest problem with goonstation: apathy - by Boon Yoon - 03-21-2017, 09:55 AM

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