Thread Rating:
  • 3 Vote(s) - 3.67 Average
  • 1
  • 2
  • 3
  • 4
  • 5
An analysis of the biggest problem with goonstation: apathy
#48
Rampaging traitors aren't as fun to fight as, say, a blob or a changeling. A rampaging traitor typically has a way to disable you in one move and then kill you while you're helpless. After that, you're a ghost, and the rest of your round consists of agreeing with other ghosts about how BS this round was, or getting cloned after the traitor dies and waiting for the shuttle.

A blob, on the other hand, while just as deadly, can be fought effectively without too much fear of getting insta-stomped. They tend to be at least somewhat fun to fight, especially when the other crewmembers join in. Rounds tend to be quick with blobs too, either you kill it and round ends or all the corpses are borged, or you don't and the shuttle's not too far away.

Changelings are actually kinda fun to die to. Not only do you get your own exclusive ghost-club of ling victims, but you also get to work alongside the alien that killed you! Or curse it out, whichever's more cathartic. Trying and failing to kill a ling isn't always the end of your round, and that makes me want to fight then even more!

I tend to leave my traitorous massacre for closer to the end of the round, or make it something that'll lead to the end of the round, since I never really liked getting clotheslined into oblivion moments into the round and have to sit out the rest of the shift.

Not sure where I'm going with this, though.
Reply


Messages In This Thread
RE: An analysis of the biggest problem with goonstation: apathy - by Superlagg - 03-21-2017, 08:41 AM

Forum Jump:


Users browsing this thread: 10 Guest(s)