Thread Rating:
  • 3 Vote(s) - 3.67 Average
  • 1
  • 2
  • 3
  • 4
  • 5
An analysis of the biggest problem with goonstation: apathy
#47
Those "steal/destroy x worthless object" objectives always seemed pointless to me, at least for a game that's supposed to be about player interaction.

I guess the lack of sec players kinda screws up game balance, a lot of players got tired of doing uncontested rampages and others got lazy. Changelings, Vampires, Wraiths, and Blobs are far more susceptible to getting chased down by an angry mob than a traitor with a spas-12 or wrestling belt, who's round is usually ended by a volley of taser shots or at the hands of another antag.


While I wouldn't call myself an "old" goon player I did play back when His Grace and elmo the singularity were still around, and security were as likely to beat you to death for looking at them funny as hunt criminals.
Reply


Messages In This Thread
RE: An analysis of the biggest problem with goonstation: apathy - by Dr Zoidcrab - 03-21-2017, 04:55 AM

Forum Jump:


Users browsing this thread: 3 Guest(s)