03-17-2017, 10:55 PM
(This post was last modified: 03-17-2017, 10:56 PM by Flourish. Edited 1 time in total.)
3 - I dunno, this seems a bit dubious to me. While on one hand, this may be an incentive for more people to play sec, I'm not really a fan of antag tokens being used in such a manner. I don't really think this would change people's opinions about sec, but rather just make it a way to get tokens (for a few, perhaps). Also, I'm just really not sure on how people would be able to assess each security member's performance to see if they did well and weren't incompetent or apathetic.
5 - Again, yes, this would give people a incentive to not straight-out murder everyone, and at least put in some effort for RP and creativity. Getting other people's approval (or disapproval) and being told how well (or not so well) you did is definitely great and productive and all that. But when you bring rewards other than validation to the table, it just seems kinda... Off? I'm really not sure how to describe it, but it just doesn't sit very well with me.
I don't really have any thoughts on your other points. One thing, though, that I think could resolve (or at least alleviate) some of these - don't have antags all the time! It gets boring and tedious, and some roles (eg. changelings) really don't do well during certain times when there are maybe just a couple people on (since gimmicks are harder to come up with when there are fewer people). A mix of extended, intrigue, and hardmode (and miscreants?) would be nice, I think. There'd be enough variety to be exciting, but also some (relative) calmness in between murders and uprisings and whatnot. And it'd also be nice if there was a way to disable antags (basically force extended) when the population is too low.
Yes please!
5 - Again, yes, this would give people a incentive to not straight-out murder everyone, and at least put in some effort for RP and creativity. Getting other people's approval (or disapproval) and being told how well (or not so well) you did is definitely great and productive and all that. But when you bring rewards other than validation to the table, it just seems kinda... Off? I'm really not sure how to describe it, but it just doesn't sit very well with me.
I don't really have any thoughts on your other points. One thing, though, that I think could resolve (or at least alleviate) some of these - don't have antags all the time! It gets boring and tedious, and some roles (eg. changelings) really don't do well during certain times when there are maybe just a couple people on (since gimmicks are harder to come up with when there are fewer people). A mix of extended, intrigue, and hardmode (and miscreants?) would be nice, I think. There'd be enough variety to be exciting, but also some (relative) calmness in between murders and uprisings and whatnot. And it'd also be nice if there was a way to disable antags (basically force extended) when the population is too low.
(03-17-2017, 10:30 PM)Bob Wrote: Wanna hear some of my thoughts?
Yes please!