03-17-2017, 09:42 PM
(This post was last modified: 03-17-2017, 09:52 PM by Frank_Stein.)
Give the mineral magnet some complexity.
Have an asteroid field that's generated at round start. Rather than being a physical location you visit, you input coordinates at the magnet that corresponds to the field, and pull the thing located there to you.
Finding ores and loot would be a bit like Battleship. You pull in an asteroid that is full of gold, you can search nearby coordinates to try and find a "vein"
Occasionally you can pull in weird stuff like abandoned ships, unique merchants, deadly traps and mobs, or find hints of places you should look.
Also, the magnet area should be expanded to incorporate larger things that can be pulled in.
For some of the more unique things that can be pulled in, I'm thinking something like Urs Dungeons. Some kind of way to submit user made mining dungeons and locations would be nice
Have an asteroid field that's generated at round start. Rather than being a physical location you visit, you input coordinates at the magnet that corresponds to the field, and pull the thing located there to you.
Finding ores and loot would be a bit like Battleship. You pull in an asteroid that is full of gold, you can search nearby coordinates to try and find a "vein"
Occasionally you can pull in weird stuff like abandoned ships, unique merchants, deadly traps and mobs, or find hints of places you should look.
Also, the magnet area should be expanded to incorporate larger things that can be pulled in.
For some of the more unique things that can be pulled in, I'm thinking something like Urs Dungeons. Some kind of way to submit user made mining dungeons and locations would be nice