03-16-2017, 02:16 PM
(This post was last modified: 03-16-2017, 02:34 PM by Ed Venture. Edited 8 times in total.)
Mordent I was not trying to discredit your post at all. Also the wiki is not set in stone, it is a guideline not a hard fast rule on how to play a job. It's nothing else but to give you a idea on how you should start out on a job. I've been playing security non stop for almost seven years now and my playstyle and the reasons I try and save people were molded by and taught by other HoS players and tips from the administration. I still feel you are wrong and that's okay. I never once said that saving anyone as Security meant playing doctor in fact I said the opposite by saying I would take hurt people to Med-bay and leave it to the doctors. In fact I get non-stop thanks for helping people get to medbay when they can't and thanks for when I help people out as Security when nothing is going on. It's all about positive interaction and even Admins have went on record in saying I am a good HoS/Security player for doing this. I can't protect people from an antag if I just let them die.
If you wish to keep this conversation going you can PM here on the forums or see if I'm in the IRC as I dont want to derail the thread further either. I also apologize for making you think I was trying to discredit you. I just believe you're wrong on that point. Like I said it's all pretty situational which I'm sure you can understand and appreciate.
See on my end I've had nothing by negative experiences with this change as it made the game slower and it makes security waste more time then naught. Even more so if it's one officer by themselves trying the juggle the workload that is supposed to be shared by four other officers. I've had no trouble working with other departments in the past before this change by the way. I've already went into great detail for almost a month on how this change effected my role as a Security officer and rather not go into it again. Please go back into the thread if you must hear them.
I agree with Noah.
If you wish to keep this conversation going you can PM here on the forums or see if I'm in the IRC as I dont want to derail the thread further either. I also apologize for making you think I was trying to discredit you. I just believe you're wrong on that point. Like I said it's all pretty situational which I'm sure you can understand and appreciate.
See on my end I've had nothing by negative experiences with this change as it made the game slower and it makes security waste more time then naught. Even more so if it's one officer by themselves trying the juggle the workload that is supposed to be shared by four other officers. I've had no trouble working with other departments in the past before this change by the way. I've already went into great detail for almost a month on how this change effected my role as a Security officer and rather not go into it again. Please go back into the thread if you must hear them.
(03-15-2017, 10:24 AM)Noah Buttes Wrote: I'd rather the feature just be reverted entirely, but if a compromise has to be made, consider the following:
What if pulling lockers and crates, and ONLY lockers and crates, rapidly drained your stamina until you became winded, at whuch point the slowdown kicks in? This would permit short distance hauling while encouraging the use of other systems for long distance transport.
I agree with Noah.