03-15-2017, 12:08 PM
(This post was last modified: 03-15-2017, 12:09 PM by Nnystyxx. Edited 1 time in total.)
(03-15-2017, 10:24 AM)Noah Buttes Wrote: I'd rather the feature just be reverted entirely, but if a compromise has to be made, consider the following:
What if pulling lockers and crates, and ONLY lockers and crates, rapidly drained your stamina until you became winded, at whuch point the slowdown kicks in? This would permit short distance hauling while encouraging the use of other systems for long distance transport.
I like this combo of ideas. This also means that if you get amped up on meth/have a cyberheart/etc you can still pull off the Crazypulls
Misto has a good point though, what was supposed to prevent a specific type of antag killing people actually just made it way easier for every other antag, and all mobs, and the environment to kill people.