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Random Events and LLJK 1
#11
(03-14-2017, 12:59 AM)Dr Zoidcrab Wrote: Ideas
Disable gibbing of living players and corpses with active ghosts attached to them.
Disable corpse rotting.
Make spaced/hidden bodies easier to recover. Some kind of locator implant that players start with?
Disable rampage/murder oriented traitor items, but keep the non-lethal stealth stuff
Enable gang mode? Monkey mode? Wally Waldo?

Keep rot, it can be worked around and gives the roboticist/geneticist something to do if they wanna do some borging/monkey brain transplants. Don't disable gibbing, but make it spit out a brain. Finding spaced bodies is like the best legitimate application of a chaplain. Set up the ouija board plus a yes and no chair and you can zero in on a corpse pretty fast with some good questioning.

I agree that some items that are only really good for hyper rampages might need looking at, but I don't think all lethal items should go. Make it more of an enforced stealth role with stealthy weapons like the silenced 22, the radbow, or the syndicate dagger available as lethal options. If a traitor wants to go on a rampage they can go on a pretty effective rampage with nothing but an extiguisher and a staple gun, so you shouldn't design around them too hard just push the slow burn stealth traitor angle pretty hard.

Some gimmick modes and just more interesting modes in general would be nice.
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Messages In This Thread
Random Events and LLJK 1 - by Maegor - 03-10-2017, 08:06 AM
RE: Random Events and LLJK 1 - by Frank_Stein - 03-10-2017, 12:19 PM
RE: Random Events and LLJK 1 - by Cirrial - 03-12-2017, 07:03 PM
RE: Random Events and LLJK 1 - by Ed Venture - 03-12-2017, 07:10 PM
RE: Random Events and LLJK 1 - by aft2001 - 03-13-2017, 05:18 AM
RE: Random Events and LLJK 1 - by Mordent - 03-13-2017, 07:09 AM
RE: Random Events and LLJK 1 - by Wraithcraft - 03-13-2017, 02:59 PM
RE: Random Events and LLJK 1 - by Superlagg - 03-13-2017, 05:21 PM
RE: Random Events and LLJK 1 - by Sergeant_Crunch - 03-13-2017, 09:10 PM
RE: Random Events and LLJK 1 - by Dr Zoidcrab - 03-14-2017, 12:59 AM
RE: Random Events and LLJK 1 - by Sergeant_Crunch - 03-14-2017, 07:24 AM
RE: Random Events and LLJK 1 - by aft2001 - 03-14-2017, 09:11 AM
RE: Random Events and LLJK 1 - by Flourish - 03-14-2017, 09:15 PM
RE: Random Events and LLJK 1 - by NateTheSquid - 03-14-2017, 09:41 PM
RE: Random Events and LLJK 1 - by aft2001 - 03-14-2017, 09:48 PM
RE: Random Events and LLJK 1 - by Burrito Justice - 03-15-2017, 07:55 AM

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