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Random Events and LLJK 1
#10
Ideas
Disable gibbing of living players and corpses with active ghosts attached to them.
Disable corpse rotting.
Make spaced/hidden bodies easier to recover. Some kind of locator implant that players start with?
Disable rampage/murder oriented traitor items, but keep the non-lethal stealth stuff
Enable gang mode? Monkey mode? Wally Waldo?
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Messages In This Thread
Random Events and LLJK 1 - by Maegor - 03-10-2017, 08:06 AM
RE: Random Events and LLJK 1 - by Frank_Stein - 03-10-2017, 12:19 PM
RE: Random Events and LLJK 1 - by Cirrial - 03-12-2017, 07:03 PM
RE: Random Events and LLJK 1 - by Ed Venture - 03-12-2017, 07:10 PM
RE: Random Events and LLJK 1 - by aft2001 - 03-13-2017, 05:18 AM
RE: Random Events and LLJK 1 - by Mordent - 03-13-2017, 07:09 AM
RE: Random Events and LLJK 1 - by Wraithcraft - 03-13-2017, 02:59 PM
RE: Random Events and LLJK 1 - by Superlagg - 03-13-2017, 05:21 PM
RE: Random Events and LLJK 1 - by Sergeant_Crunch - 03-13-2017, 09:10 PM
RE: Random Events and LLJK 1 - by Dr Zoidcrab - 03-14-2017, 12:59 AM
RE: Random Events and LLJK 1 - by Sergeant_Crunch - 03-14-2017, 07:24 AM
RE: Random Events and LLJK 1 - by aft2001 - 03-14-2017, 09:11 AM
RE: Random Events and LLJK 1 - by Flourish - 03-14-2017, 09:15 PM
RE: Random Events and LLJK 1 - by NateTheSquid - 03-14-2017, 09:41 PM
RE: Random Events and LLJK 1 - by aft2001 - 03-14-2017, 09:48 PM
RE: Random Events and LLJK 1 - by Burrito Justice - 03-15-2017, 07:55 AM

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