Poll: What do you think about the pulling change?
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REVERT REVERT DEATH TO THE FEATURE
25.00%
35 25.00%
Reduce the penalties across the board
7.86%
11 7.86%
Reduce the penalties for all but big stuff
15.00%
21 15.00%
Reduce penalties for just a few things
5.00%
7 5.00%
IT'S FINE AS IS JUST MAYBE SOME TWEAKS
9.29%
13 9.29%
Comedy option
37.86%
53 37.86%
Total 140 vote(s) 100%
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Hey hey this item is really slow to pull! Fix it!
(03-12-2017, 10:05 PM)Roomba Wrote: I think part of the issue is that nearly all the suggested mobility options for moving crates/lockers etc. around are only really useful by QM - more specifically, for moving stuff from QM to other areas. The cargo pads are useful but the cargo transporter is rare outside QM, only QMs can really make use of the MULEbots, and trying to get to a spare forklift/cargo cart so you can surreptitiously cart a crate of monkey organs to a pod generally requires way more effort than just pulling it, particularly if someone is just riding around for fun. The only generally useful option is the byzantine belt hell, and at least half the time your crate will never get there because an explosion/a clown is blocking a critical juncture.

the cargo transporter and telepads really shit on most other methods of crate transport. if all other departments all had their own couple of cargo transporters and telepads thered be nearly no reason for the belts and mules to exist at all. forklifts might stlll be slightly useful for bringing stuff to somewhere specific away from a telepad

i always thought that part of the point of belt hell was that it was an old, dusty, disused, dangerous shithole of a place, hence the hobo camps and filth and etc.


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RE: Hey hey this item is really slow to pull! Fix it! - by misto - 03-13-2017, 11:11 AM

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