Poll: What do you think about the pulling change?
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REVERT REVERT DEATH TO THE FEATURE
25.00%
35 25.00%
Reduce the penalties across the board
7.86%
11 7.86%
Reduce the penalties for all but big stuff
15.00%
21 15.00%
Reduce penalties for just a few things
5.00%
7 5.00%
IT'S FINE AS IS JUST MAYBE SOME TWEAKS
9.29%
13 9.29%
Comedy option
37.86%
53 37.86%
Total 140 vote(s) 100%
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Hey hey this item is really slow to pull! Fix it!
Though I am being extreme in expressing how I feel about this change. Nothing I've said on how it effects me in game is exaggerated or hyperbole. I highly recommend reading my past posts in this thread cause I seriously am tired of repeating the same things over and over again. Though I want to thank you regardless for saying others should not be ignored. I'm not the only person who have stated the same issues regardless of my own opinion on this change those issues are there. Feedback is still feedback and even though it's negative I've tried to paint the issues I see while expressing how I feel about this change. So since a month has past I wanted to go though the biggest issues for me regarding this change while expressing my views again on said change. Be warned though this change still frustrates me and it will most likely show below.

My favorite job Security is now needlessly harder and therefore most likely beyond soul crushing for any newcomer or a person who is not new but never played security.

I feel like as a security officer I am getting punished for trying to do my job when it comes to arresting people or dragging them to safety. I've been playing Security above all other roles for years now and I've went though massive bullshit while playing the role but it was fine as it came from the players but when it starts to feel like the role is being punished by people who create content for this game I lose my drive to play the role. (I know it was not the intention by the coders for it to come off this way) The job is hard enough when the crew shits on you most of the time and this change added another layer of awful to the role.

Side Note: If you ask why I play the role. I play security for player interaction and to help defend people from rampagers cause someone has to. Plus people have been asking for someone to play security during low population times and I try and make time to do just that. Most of the time the good times as Security stick with me more then the bad times.

This Change also just makes me kill antags on the spot instead of taking them all the way to security or risk the port-a-brig as they could have a freedom implant and jump me when I let them out and despite me not really caring, that is frown upon in this community in some cases.

Dragging people to safety is now too risky as I just end up extremely hurt or dead.

The game now comes to a complete stand still now at times. I waste more of my time and the time of the people I arrest cause of this change. The Port a brig helps but I already stated my issues with that on the past pages and in other threads. The port-a-brig is not a fix but a very small band-aid to this issue and not a reliably one at that.

Everything I've said came from my own experiences with this change and frankly the game got bogged down with this change cause Grayshift felt the way he did things was fun and wanted to impose his "fun" on to all of us and as I said in the past month I don't agree with forcing everyone to play a certain way cause some items don't get used. Make those items better instead of making everything worse and if you can't then don't bother. Before you ask me how I would make those items better without this change I want to say. I don't know. I never used those items, never asked for those items and therefore would not know or care to figure out on how to get the rest of the players to use them.

Honestly who fucking cares if it's not realistic how fast we were pulling bodies and crates? It's a god damn space game where we fight yetis, plant monsters and giant Elmo heads crash into the station while we fart on each other as the stations burns. Realism has it's place in this game but it has to be fun above all else.

Despite not liking the change I gave it a chance for about a month of playing. Even with all the changes that were made to it, it's still awful.

So I'm clearly frustrated and I'm sorry that it shows in my post. My experiences have been made worse and no discussion with the coders if this change should stay or not also has me flustered and no word if dragging speeds to bodies will be change again has me flustered. I think a poll would do wonders on the subject and I've asked for one and never got a response.

In conclusion of this giant wall of text. I don't think much thought went into this change on how this would effect the game, players and the Job Roles. I think the main thought process was to make us use unused items and to stop instant kidnapping and not much else. Yeah instant kidnapping was a negative side to the old pulling speed but the positive side to it was when others tried to save people from death or antags.


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RE: Hey hey this item is really slow to pull! Fix it! - by Ed Venture - 03-13-2017, 03:59 AM

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