Thread Rating:
  • 3 Vote(s) - 3.67 Average
  • 1
  • 2
  • 3
  • 4
  • 5
An analysis of the biggest problem with goonstation: apathy
#40
(03-12-2017, 03:55 PM)Dr Zoidcrab Wrote: The current size and layout of the station, slowdowns from hull breaches and how easy it is to depressurise large areas along with armour and other sources probably has a lot to do with it. If you're at the bar and call for help and everyone is at medbay with the PTL active, good luck getting anyone to rush to your aid.

If I respond to a call for help only to spend five minutes trying to get there and find the guy was just being an ass then yeah im gonna be apathetic at best.

This is more or less why I feel Cogmap 2 is a bad map. Too big, too many roadblocks and it was made with things we never needed in mind that hurt the game in the long run then it added to it. Cogmap 2 really changed things for the worse.
Reply


Messages In This Thread
RE: An analysis of the biggest problem with goonstation: apathy - by Ed Venture - 03-12-2017, 04:27 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)