03-12-2017, 10:46 AM
I'm going to be honest.
I realized my initial assessment was prejudiced, so I've been holding off on saying anything because I wanted to give the update some time to grow on me. However, I have not yet had one experience that was enhanced by the pull speed changes.
I've had many experiences that were negatively affected by these changes
I've died a few times because people couldn't pull me to safety in time. I've let people die in my arms because I couldn't pull them away from a breach before they suffocated.
I tried setting up a loafing machine, but it took so long to move the pipes around that the round was almost over by the time I was done.
I tried playing QM some more and good lord is crate management tedious now.
Being a paramedic is an exercise in frustration, and security is even more soul-crushing than before.
There's many other minor annoyances, but you get the drift.
I'm all for making belt hell, mules, and forklifts relevant again, but this isn't the way to go about it at all.
I realized my initial assessment was prejudiced, so I've been holding off on saying anything because I wanted to give the update some time to grow on me. However, I have not yet had one experience that was enhanced by the pull speed changes.
I've had many experiences that were negatively affected by these changes
I've died a few times because people couldn't pull me to safety in time. I've let people die in my arms because I couldn't pull them away from a breach before they suffocated.
I tried setting up a loafing machine, but it took so long to move the pipes around that the round was almost over by the time I was done.
I tried playing QM some more and good lord is crate management tedious now.
Being a paramedic is an exercise in frustration, and security is even more soul-crushing than before.
There's many other minor annoyances, but you get the drift.
I'm all for making belt hell, mules, and forklifts relevant again, but this isn't the way to go about it at all.