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An analysis of the biggest problem with goonstation: apathy
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(03-12-2017, 08:29 AM)Superlagg Wrote: Problem with less materials is that the station becomes a lot more hostile if you dont have someone staffing those areas. This is especially especial in lowpop! Think about it, if Medbay barely had any medical supplies and nobody signed up to be a Botanist, Medbay won't be able to do their job very well. (Course, less people means less people who need healing.)

Hm. One way to work around this is to make some of the products of certain departments persist between rounds. Higher-pop rounds could generate materials for the station, sustaining the needs of any later low-pop rounds. Basically time-traveling space communism.

the ai, any borg, probably most heads, anybody reassigned by the hop, all these ppl can literally just buy more meds and materials so, so easily using qm. but i cant blame u for forgetting that qm exists
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RE: An analysis of the biggest problem with goonstation: apathy - by misto - 03-12-2017, 09:26 AM

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