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Money/Economy/QM Thread
Weavel, that's definitely along the lines of what I was thinking. It should be damned expensive, especially with the new payroll increases, but a method of getting hold of multiple items that you otherwise wouldn't. It'd also give explorers something to do (go find stuff), make Quartermasters far more desired for fun (Paint and Monkeys isn't enough!), and provide an almost guaranteed way to make money from station members (who might not use their own cash for metal, but when they can buy a Go-Kart? "TAKE MY WALLET").
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