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An analysis of the biggest problem with goonstation: apathy
#12
The cycle tends to go that we'll see a surge in sec numbers briefly after one of these threads are made, then it'll slacken off as people get bored and move back to other roles. Sec needs more wizzy gear and interesting tools to play around with to keep players coming back, as well as more licence to "powergame" to combat antags.
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RE: An analysis of the biggest problem with goonstation: apathy - by ferriswheel1 - 03-11-2017, 05:21 AM

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