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Cloak and thermals.
#13
UrsulaMejor Wrote:I hate the recharging cloak idea. I think instead it'd be cool to make moving cloakers slightly visible, some kind of visible "static" overlay when in motion.

This is a new idea, but doesn't solve one problem. Even if you know where the cloaker is, you can't hit him unless you have a projectile weapon, or a (shitty) spraybottle.
The cloaker is slightly more conspicuous, but still mostly untouchable.


With thermals, I think the main problem is "stumbling" on traitors. You walk around, and you see who they are and what they are doing, from the other side of the screen -not the wall, the screen.-
You're not using thermals for a purpose... like to make sure you don't get ambushed when you are about to break into a room with a traitor.

They should either reveal very little information about players (forbidding you from examining them). Or show you players, but be extremely inconvenient to use continuously, so you will only use them when you specifically need them.
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