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add a zombification chem to the traitor poison bottle pool
#21
(03-07-2017, 10:40 PM)NateTheSquid Wrote:
(03-07-2017, 10:20 PM)Frank_Stein Wrote:
(03-07-2017, 08:56 PM)NateTheSquid Wrote: yes all that sundance said minus point 6.

another solution, the zombie players arent antags, like polymorphed players


I kinda think there should be variations on the zombie virus that allows for non-antag and antag versions with visual cues to distinguish them.

Although, what if zombies had a hunger meter of sorts in which going for too long without chomping down on some raw meat lead to temporary antag status until their next meal?

Terrible idea, sorry. They'd just not eat on purpose. Then kill people without eating them.

Of course they will. Which will both make them lovable wildcards and also slow the murder everyone process.

Edit: Oh in regards to not eating at all, that should kill them if they try to just not eat
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RE: add a zombification chem to the traitor poison bottle pool - by Frank_Stein - 03-07-2017, 10:47 PM

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