Thread Rating:
  • 3 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
add a zombification chem to the traitor poison bottle pool
#19
(03-07-2017, 08:56 PM)NateTheSquid Wrote: yes all that sundance said minus point 6.

another solution, the zombie players arent antags, like polymorphed players


I kinda think there should be variations on the zombie virus that allows for non-antag and antag versions with visual cues to distinguish them.

Although, what if zombies had a hunger meter of sorts in which going for too long without chomping down on some raw meat lead to temporary antag status until their next meal?
Reply


Messages In This Thread
RE: add a zombification chem to the traitor poison bottle pool - by Frank_Stein - 03-07-2017, 10:20 PM

Forum Jump:


Users browsing this thread: 10 Guest(s)