Thread Rating:
  • 3 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
add a zombification chem to the traitor poison bottle pool
#16
I'd like to see space zombies being a thing again, it's a good trope that works well in SS13, although there's some sentiment behind it being free antag, there'd need to be a serious balancing so you'd want to be a human surviving the horde over being a zombie itself. Basically being a zombie should be a death sentence.

Things I liked about being a zombie when it was still being used in goon:
1. Inability to speak
2. Brain damage, inability to use computers.
3. The re-animation process of constantly getting back up after be downed. God that made for some gritty scenarios, on both sides. Meant that you had to gib em (removing their heads would kill them when they were reviving, removing all their limbs would just make them a sad bitey sockpuppet)
4. The instant knock-down and brain eating. Simple, effective and made them scary to be close to.

Things I did not like:
1. Zombies moving at normal speed.
2. Zombies being able to use weapons/tools/etc. This is a major balancing issue.
3. Zombies suffering from 02 damage. They are dead, their lungs are kaput.

Things I would change:
1. Remove zombies being able to use their hands. This will people from wanting to be zombies, as on their own they'd be pretty fucked.
2. Slow 'em down a tad. Not walking slow, but slow enough that you'd outrun them. Granted they could still use the sprint button to lunge
3. Allow zombies to pry at things. Lacking hands would mean someone could wall them up and they'd have chance of escaping. Allow them to literally pull metal off walls, so they can get through a wall in a slow, but approaching force. Being able to bash windows and tables too.
4. Give them 02 resistance. Cant use hands so they cant turn on internals, but also they're dead. This, presumingly, would make them last longer in crit too.
5. Give them a small regen. Can't use hands, so can't heal themselves, but will heal over time.
6. Lastly, let them perish after not eating brains for long enough, becoming un-revivable. Would drive players to act like a zombie, while players avoiding becoming one.

tl;dr: Romero zombies with a small twist.
Reply


Messages In This Thread
RE: add a zombification chem to the traitor poison bottle pool - by Sundance - 03-07-2017, 05:47 PM

Forum Jump:


Users browsing this thread: 9 Guest(s)