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Money/Economy/QM Thread
with QM slowed down a loan ability would be nice, get a lot of money up front, supply some cool shit to botany/mining so they feel obligated to return the favor with gems & weed, use their goods to pay it off.

I wrote up a silly over-elaborate design doc for a whole loan & financing system including a payday loan option for individual crewmembers, the only problem was thinking of any incentive for people NOT to default on loans.

my original idea was (I think I posted this earlier in the thread) the bearer of a deadbeat's loan contract could legally grief the deadbeat but then it was pointed out that this would cause a ton of annoying fights and drama and people purposefully trying to default so they have an excuse to murder their attackers. this would be bad and probably get a lot of bystanders sucked in and be a horrible mess for admins/sec to sort out every time someone cries foul so bleh

cogwerks suggested that if someone defaults they will have high odds of being the target for latejoining traitors, though I sorta imagine that same thing would happen where people deliberately try to invite traitors in hopes of killing their attackers and scoring cool syndicate swag. also it wouldn't be relevant during non traitor/mixed rounds, and plus how many traitors bother with their specific objectives anyway?

another idea was tying it into the suggestion of money for cloning proposed earlier in this thread, if you default and your account is put in arrears then you can't get cloned. I dunno if that's severe enough since deadbeats would just get borged..

well maybe someone can suggest a good idea here.
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