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Let's talk about murderfood and murderdrinks.
#30
Changing the floorpills rule really requires overhauling a lot more of the game's chem than you'd think, too-because the game is built from the ground up on the assumption of it, food and drink wise.

A startling number of "safe" foods-default, unadulterated meals-have small chances to kill your ass under unusual circumstances-or just consistently kill your ass. Why do you think I make bacon cakes?

Putting too much hot sauce on food can be shockingly debilitating for a long time. Every single Discount Dan has some horrible or potentially debilitating or nauseating chem in it. It's a pain in the ass on top of the question of "is this worth it". Also, straight up alcohol and nicotine are pretty dangerous at points, which is thematically appropriate...

Personally, I think it fits SS13, the game where the alcohol dispenser says that it is not for human consumption(examine it!) and everything is of apparent high but actually horrifyingly low quality, that all the food/drinks are iffy.

I say, encourage people to at least give oblique warnings over the radio, like I do, about their food. Tell 'em that your food is "alcohol/nicotine/radium battered" fried food, or that your drinks are designed to be the hobo wine experience(my line, do not steal). That way, at least it's a reading comprehension challenge instead of a thematics interpretation challenge.

Honestly, I get more customers doing this.
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RE: Let's talk about murderfood and murderdrinks. - by SageAcrin - 03-05-2017, 11:23 AM

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