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Persistent Bank - Suggestions + Feedback
#6
I don't think the only reward should come from surviving the round. Even if they aren't killed by antagonists, I know not everyone likes to sit through the usual full 60+ minutes with suicide being a major pastime among the crew. And what about the people that join as the shuttle is docking?
A lot of this could just be added to the trinket or trait system as well.


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Persistent Bank - Suggestions + Feedback - by mbc - 03-03-2017, 12:37 PM
RE: Persistent Bank - Suggestions + Feedback - by Arborinus - 03-03-2017, 01:35 PM

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