03-03-2017, 08:30 AM
(This post was last modified: 03-03-2017, 08:47 AM by Superlagg. Edited 1 time in total.)
Have the lighting in some rooms be motion-activated. They're off by default, then they turn on moments after someone enters. They'd also work with old-fashioned IR motion detectors, so borgs would have a harder time tripping the lights, while cloaked players would trigger the switch just fine, and panes of glass would block the sensor. They could even turn back off if you don't move enough while you're still in there. They'd be mainly in maintainance and podbay areas, though it could also be available for all the lights if toggled on at the APC or lighting junction or whatever controls those things.
PS: Also make beakers and reagent holders have a setting to not dump or splash its contents all over the floor, and make that be the default setting. Maybe even make that setting attempt to place the glass on the tile clicked, with a chance to kick it over if trodden upon. So many times, I've accidentally clicked on a light or the floor with a beaker instead of a table or chemdispenser and sprayed a minute's worth of work all over the place.
And I want to be able to stack glasses into cup pyramids and knock them over.
And bullets to smash any bottles or cups they pass.
And the detective's hat to get a hole in it when shot.
PS: Also make beakers and reagent holders have a setting to not dump or splash its contents all over the floor, and make that be the default setting. Maybe even make that setting attempt to place the glass on the tile clicked, with a chance to kick it over if trodden upon. So many times, I've accidentally clicked on a light or the floor with a beaker instead of a table or chemdispenser and sprayed a minute's worth of work all over the place.
And I want to be able to stack glasses into cup pyramids and knock them over.
And bullets to smash any bottles or cups they pass.
And the detective's hat to get a hole in it when shot.