04-07-2013, 07:26 PM
A while back, I suggested a Medical Dispensary that a few people seemed to think was a good idea. Basically, just cross a Reagent Extractor with a ChemMaster. Give us a big, bulky machine in Medbay that comes pre-filled with a small amount of chems. When you use chems, either by dispensing a pill, filling a syringe, or pouring into a beaker; it removes that amount from the internal storage tanks, instead of having infinite capacity like the chem dispensers in chemistry.
It'd be more convenient for doctors, because instead of scrounging around in three different lockers and four different medkits, it's all in one place. It wouldn't completely replace chemistry, because there's not infinite supply in the thing, it only comes pre-filled with a small amount, and there's only 8 different storage tanks inside it to stick meds. Doctors can then bug chemistry for beakers to fill the thing, have supplies shipped in from botany, or just get QM to order medkits and fill it with the basics. Nobody can run in and just steal the machine, so there's no more risk of looters completely shutting down medbay. Stuff like syringes and patches will actually become pretty worthwhile again, since it's a lot easier to make the damn things. And Medical will still retain it's quasi-independent, quasi-interdependent state that it's in now, since it will still have some starting chems, and still require other departments to do more advanced stuff.
For super-awesome times, completely empty the medkits altogether. Just give medbay a stack of empty, different-colored medkits, that can be inserted into the MeDispenser and filled with syringes/patches/pills directly from the machine!
It'd be more convenient for doctors, because instead of scrounging around in three different lockers and four different medkits, it's all in one place. It wouldn't completely replace chemistry, because there's not infinite supply in the thing, it only comes pre-filled with a small amount, and there's only 8 different storage tanks inside it to stick meds. Doctors can then bug chemistry for beakers to fill the thing, have supplies shipped in from botany, or just get QM to order medkits and fill it with the basics. Nobody can run in and just steal the machine, so there's no more risk of looters completely shutting down medbay. Stuff like syringes and patches will actually become pretty worthwhile again, since it's a lot easier to make the damn things. And Medical will still retain it's quasi-independent, quasi-interdependent state that it's in now, since it will still have some starting chems, and still require other departments to do more advanced stuff.
For super-awesome times, completely empty the medkits altogether. Just give medbay a stack of empty, different-colored medkits, that can be inserted into the MeDispenser and filled with syringes/patches/pills directly from the machine!