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Let's talk about murderfood and murderdrinks.
#22
It's impossible to have a chef/barman traitor round based around making food/drinks because food and drink is completely worthless and always poisoned anyways because of the floorpills exception. Sure it heals you but so do the mountains of medkits in public areas, the donk pockets strewn around the station, and the public minimed, and none of those have that dumb threshold where they stop healing. Food at the bar needs to either be actually useful for something or not almost guaranteed to kill you.


I guess what I'm getting at is permanently enable motives and manual breathing/blinking.
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RE: Let's talk about murderfood and murderdrinks. - by Sergeant_Crunch - 02-28-2017, 08:12 AM

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