Poll: What do you think about the pulling change?
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REVERT REVERT DEATH TO THE FEATURE
25.00%
35 25.00%
Reduce the penalties across the board
7.86%
11 7.86%
Reduce the penalties for all but big stuff
15.00%
21 15.00%
Reduce penalties for just a few things
5.00%
7 5.00%
IT'S FINE AS IS JUST MAYBE SOME TWEAKS
9.29%
13 9.29%
Comedy option
37.86%
53 37.86%
Total 140 vote(s) 100%
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Hey hey this item is really slow to pull! Fix it!
(02-21-2017, 08:15 AM)Sundance Wrote: Please also give some love to buddies and bots.
They have wheels, and making them as slow as dragging a dead weight pretty much counters any reason for using them.
The follow feature on the guardbuddy is neat, but only works if you are remaining fairly static in the workplace, the dragging securitrons around method is a time-old security tactic for use against robust operatives and wizards which now is obsolete, and doctors often reposition medibots around medbay but now are limited by the halting slowness. The other bots; fire, sanitation and floorbots also have very little reason for this limiting pull.

I've always thought AI should have some kind of way of telling bots "go here"

More ways to control bots would be nice. Maybe include a PDA function for each bot type to the appropriate department?

Can they use PDA's as waypoints? The ability to have bots sent to someone who sends out a crisis alert would be neat, and setting a bot to follow you by tracking your PDA would be neat.

I.E. medbots on medical, floor and fire bots on engineering, butt bots on clown


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RE: Hey hey this item is really slow to pull! Fix it! - by Frank_Stein - 02-21-2017, 11:37 AM

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