02-17-2017, 12:56 AM
To expand; my reasoning for the behavior cuffed players is as follows:
- it takes some weight of secs shoulders. Using the port-a-brig isnt always ideal, and some security don't always like using it (I was never truly a fan of instant teleport stuff outside research and the remote teleporter)
- it STILL has a slowdown. What this means is if you are dragging a cuffed player, someone chasing you will always catch up (in most scenarios)
- its not ideal for vamps/changelings. Their behavior is "snatch and grab", meaning once a player is downed, they immediately pull and sprint to the nearest maint/airlock. They're not going to wait to cuff someone unless they're super confident nothing will untoward will happen.
- The cuffs pull has viable alternatives for those who don't want to raid sec/poke beepsky. Roller chairs/beds, carts, straightjackets, the suggested gurney will all behave the same.
- it takes some weight of secs shoulders. Using the port-a-brig isnt always ideal, and some security don't always like using it (I was never truly a fan of instant teleport stuff outside research and the remote teleporter)
- it STILL has a slowdown. What this means is if you are dragging a cuffed player, someone chasing you will always catch up (in most scenarios)
- its not ideal for vamps/changelings. Their behavior is "snatch and grab", meaning once a player is downed, they immediately pull and sprint to the nearest maint/airlock. They're not going to wait to cuff someone unless they're super confident nothing will untoward will happen.
- The cuffs pull has viable alternatives for those who don't want to raid sec/poke beepsky. Roller chairs/beds, carts, straightjackets, the suggested gurney will all behave the same.