Poll: What do you think about the pulling change?
You do not have permission to vote in this poll.
REVERT REVERT DEATH TO THE FEATURE
25.00%
35 25.00%
Reduce the penalties across the board
7.86%
11 7.86%
Reduce the penalties for all but big stuff
15.00%
21 15.00%
Reduce penalties for just a few things
5.00%
7 5.00%
IT'S FINE AS IS JUST MAYBE SOME TWEAKS
9.29%
13 9.29%
Comedy option
37.86%
53 37.86%
Total 140 vote(s) 100%
* You voted for this item. [Show Results]

Thread Rating:
  • 15 Vote(s) - 1.8 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Hey hey this item is really slow to pull! Fix it!
(02-14-2017, 01:28 AM)misto Wrote: them being "hidden" in maint is the whole point - theyre distributed around the place for the different workplaces to make use of. if ppl haul these crates from their workplace to this single, well lit, dedicated spot, they may as well finish hauling it to their destination on foot/with forklift. why would someone who wanted to mail something to qm, mechanics, or mining, say, bother with actually mailing it from the proposed spot next to disposals? they may as well walk a few more steps to drop it off in person

the only problem with them being in maint is that some civ jobs still do not get the maint access that even the lowliest and dumbest staff assistants do, for reasons unknown

The well lit, obvious spot isn't for people to haul their stuff to, it's for the common man to accept a delivery from, as well as a place to send things from.

Example: Anyone could sell anything from anywhere, but we all know there is a specific place called the public market where most people go to when they want to sell things that is easily observable to the passerby.

Likewise, a public shipping depot would be where departments would send things to when the recipient wasn't easily designatable as something like "MEDBAY" or "SECURITY"

(02-14-2017, 02:53 AM)Grek Wrote: From a prior thread on the subject: https://forum.ss13.co/showthread.php?tid=7282
(10-19-2016, 10:20 PM)Grek Wrote:
(10-19-2016, 07:49 PM)Boa Jacque Wrote:
(10-19-2016, 07:18 PM)Grek Wrote: TBH I'd be happy if QM just got the option to have a conveyor that went straight from the receiving bay to the hallway outside QM

Yes, good idea. Perhaps tie it in to the existing conveyor that leads into the hall. A segment stretched between the existing conveyors would be rad -- but it should probably be controlled by a switch to avoid it becoming a nuisance to the QM as he walks his department.

[Image: seJCznA.png]
E: It would also be nice to have some crates and cargo teleporters and a cargo pad in that same room. And a forklift too, if we wanna be really fancy.
Yes, perfect. Exactly what I mean and in the best possible spot for using negative space and keeping the area themed


Messages In This Thread
RE: Hey hey this item is really slow to pull! Fix it! - by Frank_Stein - 02-14-2017, 02:55 AM

Forum Jump:


Users browsing this thread: 3 Guest(s)