02-14-2017, 12:40 AM
(This post was last modified: 02-14-2017, 12:41 AM by Frank_Stein. Edited 1 time in total.)
I agree that fun should always be a priority, but whether or not realism is or isn't fun is subjective.
I personally find the idea of moving objects and people around being more difficult fun, because it creates more problems to solve, and is more rewarding to work around successfully.
I'm also fine with things not being talked about ahead of time with players, for various reasons. One big one is that feedback can be a lot more valuable once a divisive change has been put into action, rather than beforehand.
I think as long as coders take into account the criticisms and the praise, a middle-ground can be found that satisfies everyone.
I personally find the idea of moving objects and people around being more difficult fun, because it creates more problems to solve, and is more rewarding to work around successfully.
I'm also fine with things not being talked about ahead of time with players, for various reasons. One big one is that feedback can be a lot more valuable once a divisive change has been put into action, rather than beforehand.
I think as long as coders take into account the criticisms and the praise, a middle-ground can be found that satisfies everyone.