02-13-2017, 02:55 PM
The perspective is weird because it's supposed to imply quadrilateral symmetry. I always treated shading as coming from top-down in addition to front-back, as that is what I had seen in most sprites. I also had a problem with shading the spire in the space available to imply definition through shading is limited. I also struggle with contrast within a palette, as too contrasting can be easy to see, but look ugly, but too little contrast can cause you lose everything. I was also limited in use of vertical space, which further restrained how I could use it to properly display the building in the slightly slanted perspective.