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Mageziya's Irrelevant Sprites
The sprite looks good. There is no "hard black" border on goon sprites, barring the exeption of black objects, so you got that down.

The perspective is mostly uniform "Zelda" perspective, although the player sprites themselves seems to not exacty adhere to that (otherwise it'd be more the top of their head).

For me, the light is always hitting the front of the object, darkening towards the back, otherwise "standard sun" lighting, meaning the source of light is always from one point, for uniform sake. You seem to manage to get that lighting and the perpective on this sprite on the right:

[Image: db81bf453c69625eba85cf7f1adb4d9d.png]
While i'm not too sure about the sprite on the left (is background pylon in the middle jutting above the front? Why is the shading of the middle back pylon brighter than the front?)
The righthand one is alot more better pespective wise, but i'd be wise to ensure the thumb rule of brighter in foreground, darker in background.
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