02-10-2017, 08:41 PM
(This post was last modified: 02-10-2017, 10:04 PM by Mageziya. Edited 2 times in total.)
Here's a quick concept sprite for Cirrial's Intrusion game-mode idea; The spire building, since it seems like the one that's mostly likely to be made at the moment.
The building on the left was me just drawing the building as is, in terms of concept. Half-way through, I remembered, "Wait, don't structures in this game have perspective? Aww crap." So the structure on the right is the in-perspective sprite.
While making the buildings for the set be in-perspective would be ideal, it's a lot harder, and I tend to over complicate designs, which doesn't help. Some some feed back on "drawn as idea" vs "drawn in perspective" would help.
Also, looking at it, the palette I used for shading for some reason feels nasty and needs work, and the large amount of outline used is conflicting with the ability to shade and detail. I need to fix things up. Now that I think about it, I actually don't know what this game's standard for outlining sprites is. Either way, ideally, the shading and what not on these sprites is not final.
Edit: I did some tinkering because bleh perspective:
The building on the left was me just drawing the building as is, in terms of concept. Half-way through, I remembered, "Wait, don't structures in this game have perspective? Aww crap." So the structure on the right is the in-perspective sprite.
While making the buildings for the set be in-perspective would be ideal, it's a lot harder, and I tend to over complicate designs, which doesn't help. Some some feed back on "drawn as idea" vs "drawn in perspective" would help.
Also, looking at it, the palette I used for shading for some reason feels nasty and needs work, and the large amount of outline used is conflicting with the ability to shade and detail. I need to fix things up. Now that I think about it, I actually don't know what this game's standard for outlining sprites is. Either way, ideally, the shading and what not on these sprites is not final.
Edit: I did some tinkering because bleh perspective: