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Intrusion Gamemode
#6
Hello yes, this is the person who made the overmind sprite. This actually seems like an interesting antagonist, the big catch to everything feels like what Byond is capable of doing. I don't know how critter code works, but some of these things feel like they're pushing it.

Though in terms of game designs, here are several thoughts that I have:

While interaction/goal that the overmind has with the crew is very clear, (Kill da crew, rip the world apart), the interaction that the crew itself has with the overmind is a little fuzzy. The crew doesn't seem to have a proper way of addressing the overmind itself, only it's buildings. This makes my mind quickly go to the images of the utter war that the crew can wage on the blob, a base building antagonist, and how absolutely brutal it is. The moment the crew learns it's possession mode, everyone is going to go ham and hunt down those buildings as fast as possible, at least until the apathy that familiarity brings sets in. Buildings are interesting, but with the concept of limiting their placement location, an examination of their role and function needs to be examined. I suppose that the critters are what the crew interacts with: Fighting off wave after wave of critter as they hunt down the buildings.

That said, unless I missed something, where is the overmind getting it's critters from? The station doesn't get that many critters, only a handful of mice, roaches, and bees (Oh god this mode would turn bees on the crew. That's amazing, we need it ASAP). I could see diversifying into an RTS style and allowing the creation of buildings that automatically create critters. Could make things like, a "Roach Hatchery" to start out, make a "mouse den", have a "bee hive" be a high level building, ect. This could maybe be explained by having the buildings be "warps" for critters from other places. Top tier critters could also be designed in the aesthetic of the overmind, where subtlety is no longer needed, only sheer power.

Though, thinking about this, beyond wreaking havoc upon the crew, what is the victory condition of the overmind? Building certain structures? Building enough structures in general? Collecting enough presence? And then again, how can the crew combat the victory conditions.

All said, I'm willing to make more sprites for this.
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Messages In This Thread
Intrusion Gamemode - by Cirrial - 02-10-2017, 05:18 PM
RE: Intrusion Gamemode - by aft2001 - 02-10-2017, 06:04 PM
RE: Intrusion Gamemode - by Cirrial - 02-10-2017, 06:10 PM
RE: Intrusion Gamemode - by ZeWaka - 02-10-2017, 06:20 PM
RE: Intrusion Gamemode - by aft2001 - 02-10-2017, 06:25 PM
RE: Intrusion Gamemode - by Mageziya - 02-10-2017, 06:59 PM
RE: Intrusion Gamemode - by misto - 02-10-2017, 07:31 PM
RE: Intrusion Gamemode - by NateTheSquid - 02-10-2017, 07:40 PM
RE: Intrusion Gamemode - by misto - 02-10-2017, 08:14 PM
RE: Intrusion Gamemode - by Mageziya - 02-10-2017, 08:33 PM
RE: Intrusion Gamemode - by Wraithcraft - 02-10-2017, 10:21 PM
RE: Intrusion Gamemode - by misto - 02-10-2017, 10:53 PM
RE: Intrusion Gamemode - by Cirrial - 02-11-2017, 09:47 AM
RE: Intrusion Gamemode - by locusts - 02-11-2017, 10:19 AM
RE: Intrusion Gamemode - by medsal15 - 02-11-2017, 10:39 AM
RE: Intrusion Gamemode - by Mageziya - 02-11-2017, 11:04 AM
RE: Intrusion Gamemode - by Lady Birb - 02-11-2017, 12:07 PM
RE: Intrusion Gamemode - by aft2001 - 02-11-2017, 12:43 PM
RE: Intrusion Gamemode - by Mageziya - 02-11-2017, 12:55 PM
RE: Intrusion Gamemode - by misto - 02-11-2017, 01:18 PM

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