02-08-2017, 01:58 PM
It'd be tricky to fit all this interaction into an average round. 1 might be able to have a nice trader arc over the course of their weeklong shifts, but I don't see this being an easy fit for an hour and a half, at least if you don't want the traders to go through violent mood swings. Eventually, once the mechanics are found out, it'll end up with a meta to game the traders, a list of steps that pros go through to get item A out of trader B with the least amount of thought. Kinda like throwing on a hellburn and calling it a round ten minutes in.
So! One solution might be to make the traders' dispersions persist between rounds. Piss off Pianzi in one round and he'll still be waiting for a formal apology from the next guy. This way you can develop relationships with the traders over time without it feeling oddly rushed. That, and you can intentionally tank the relations as an antag and wreck everything for the next round.
Wait, that last part sounds awful! Maybe the relationships could be split into two categories: how much they like the station and how much they like the individual quartermaster. That way, one lone jackass QM wouldn't be able to obliterate too much of several rounds' work, while still leaving something of an impact.
So! One solution might be to make the traders' dispersions persist between rounds. Piss off Pianzi in one round and he'll still be waiting for a formal apology from the next guy. This way you can develop relationships with the traders over time without it feeling oddly rushed. That, and you can intentionally tank the relations as an antag and wreck everything for the next round.
Wait, that last part sounds awful! Maybe the relationships could be split into two categories: how much they like the station and how much they like the individual quartermaster. That way, one lone jackass QM wouldn't be able to obliterate too much of several rounds' work, while still leaving something of an impact.