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[Effortpost] QM Revamp
#4
(02-08-2017, 10:42 AM)Sundance Wrote:
Remove "Order Items", replace entirely with "View Traders":
Currently, there's a list of stuff to buy, you buy it, that's it.
My concept is instead, have it entirely trader based. "So how do I order basic stuff, like metal? And medical supplies?!" you might ask. All of the items that are on the order list is now relagated to the appropriate trader. Construction supplies would be relegated to one trader. An already existing example would be botanical crates would be associated with Bulford Tenin. Each trader would also have a tag before their name, such as [Construction], [Medical], [Misc], to make ordering items more straightforward.

Content and Angry: Rewards and Punishments
There's a reason for the temperament, and it's not just to see what Vulderak would look like pissed off. You'd want to get on their good side, because doing so unlocks extra items from their list, and causes them to drop the prices for items all round. For example with Bulford, getting on his good side means that he might sell you strange seeds, UV lamps and possibly a maneater seed for a high price. Each trader would have their own items to unlock, and these items can be quite good depending on how hard it is to get on their good side, but also the price.
Their bad side? Traders may not exactly like you fucking them around. Ordering an item off a pissed trader could result in them not only sending you wrong stock, but something BAD, like a rigged crate, plasma spores, space bears, high radioactive ores, light grenades, an angry sonnet, you name it. However pissing them off may also result in them leaving till next market shift, which depending on the sitaution could result in depravation for the crew (if they need x supplies)

These points are nice. I like crates being directly tied to traders, because it's neat for RP reasons. I also like the possibility of unlocking more items, because otherwise there's no real reason to change the system.

There are no consequences for bad QMs. There are no benefits for good QMs. QM isn't even good at making money; a small hellburn or a good botanist/miner can earn many times more. Further, there's no incentive to send stuff to QM as they take all the profitsss for themselvesss.

So, QM needs a purpose that doesn't involve making them a necessity; reward progression is perfect for that. Though new items will probably need to be introduced - everything else you can get somewhere else.

Ooo, my potato is done - and thus my thought process ends. Because I'm part irish.

Here's to us!
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Messages In This Thread
[Effortpost] QM Revamp - by Sundance - 02-08-2017, 10:42 AM
RE: [Effortpost] QM Revamp - by ferriswheel1 - 02-08-2017, 11:05 AM
RE: [Effortpost] QM Revamp - by atamusvaleo - 02-08-2017, 11:26 AM
RE: [Effortpost] QM Revamp - by Vitatroll - 02-08-2017, 12:39 PM
RE: [Effortpost] QM Revamp - by Frank_Stein - 02-08-2017, 01:04 PM
RE: [Effortpost] QM Revamp - by babayetu83 - 02-08-2017, 01:10 PM
RE: [Effortpost] QM Revamp - by sen761 - 02-08-2017, 01:06 PM
RE: [Effortpost] QM Revamp - by NateTheSquid - 02-08-2017, 01:14 PM
RE: [Effortpost] QM Revamp - by aft2001 - 02-08-2017, 01:20 PM
RE: [Effortpost] QM Revamp - by Superlagg - 02-08-2017, 01:58 PM
RE: [Effortpost] QM Revamp - by Cirrial - 02-09-2017, 02:56 AM
RE: [Effortpost] QM Revamp - by Sundance - 02-09-2017, 06:29 AM
RE: [Effortpost] QM Revamp - by Cirrial - 02-09-2017, 06:56 AM
RE: [Effortpost] QM Revamp - by Arborinus - 02-09-2017, 03:11 PM
RE: [Effortpost] QM Revamp - by Sundance - 02-09-2017, 03:35 PM
RE: [Effortpost] QM Revamp - by misto - 02-09-2017, 03:45 PM
RE: [Effortpost] QM Revamp - by Sundance - 02-09-2017, 03:50 PM
RE: [Effortpost] QM Revamp - by misto - 02-09-2017, 06:03 PM
RE: [Effortpost] QM Revamp - by misto - 02-09-2017, 08:26 PM
RE: [Effortpost] QM Revamp - by Frank_Stein - 02-10-2017, 01:01 AM
RE: [Effortpost] QM Revamp - by Sundance - 02-10-2017, 04:42 AM
RE: [Effortpost] QM Revamp - by misto - 02-10-2017, 07:54 AM
RE: [Effortpost] QM Revamp - by New525 - 02-13-2017, 08:11 AM
RE: [Effortpost] QM Revamp - by aft2001 - 02-13-2017, 08:16 AM
RE: [Effortpost] QM Revamp - by misto - 02-13-2017, 11:28 AM
RE: [Effortpost] QM Revamp - by misto - 02-20-2017, 10:23 AM
RE: [Effortpost] QM Revamp - by misto - 05-03-2017, 02:56 AM

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