02-08-2017, 11:26 AM
I think it's a great idea and from a coding standpoint, this doesn't seem like a deathtrap (looking at the code storm for borgs that's claimed countless lives).
One critique would be that QM needs to be more of a vital resource for the crew in order for the traitorous aspect to hold any sway. This ties into the old criticism of supplies being too abundant on cog2.
Side Note
What about giving the traders a physical location? Right now crates just kind of fly off into the debris field via belts and mass drivers. If items were teleported in and out, traders could have physical locations on the adventure z-level (if there is enough room for such a thing).