02-06-2017, 04:19 AM
(This post was last modified: 02-06-2017, 04:22 AM by somepotato. Edited 1 time in total.)
(02-02-2017, 04:52 PM)Vitatroll Wrote: You can give out all access IDs, but giving out all access IDs that make all access IDs that make all access IDs that make etc. is a bit much and is always how it ends up. Especially when everybody seems to immediately rush sec to be the first one to pocket all the tasers.
Though honestly SP, saying the HoP has few perks is just silly. You have your own all access ID with no real responsibilities - on lljk2. Beyond that, your authority is second only to the Captain. The HoP is the 'free-est' person on the station. :quagmire:
There's a reason why veterans looking to powergame for telsci and similar roll HoP instead of Captain or whatever. Even if HoPs got changed, they'd still be the goto 'do whatever you want to do' job among regulars.
last I checked the captain didn't have any real responsibilities either; also in relation to above I do not like 1 and 3 at all
(02-06-2017, 03:54 AM)Zafhset Wrote: Idea 1 and 3 are going to be real horrible for antags who take the effort to stealthily obtain the captain/HoP's ID and try to modify their own.
If Idea 2 works like podlocks, you're going to have bad people effectively lock all of security from getting gear if
A) there is no roundstart security to set the locks
B) the roundstart sec officer doesn't know/forgets to set the locks
C) If it behaves like roundstart podlocks (where officers have the code in their notes), deputized crew members will be unable to get the code on their own.
I am strongly against penalizing the HoP job to accommodate for terrible players who abuse it.
Roundstart assignments would definitely be the way it'd be handled and an HoS computer that stores all the combinations.
I want more HoSes!