02-06-2017, 03:54 AM
(This post was last modified: 02-06-2017, 03:58 AM by Zafhset. Edited 2 times in total.
Edit Reason: accidental quoting
)
Idea 1 and 3 are going to be real horrible for antags who take the effort to stealthily obtain the captain/HoP's ID and try to modify their own.
If Idea 2 works like podlocks, you're going to have bad people effectively lock all of security from getting gear if
A) there is no roundstart security to set the locks
B) the roundstart sec officer doesn't know/forgets to set the locks
C) If it behaves like roundstart podlocks (where officers have the code in their notes), deputized crew members will be unable to get the code on their own.
I am strongly against penalizing the HoP job to accommodate for terrible players who abuse it.
If Idea 2 works like podlocks, you're going to have bad people effectively lock all of security from getting gear if
A) there is no roundstart security to set the locks
B) the roundstart sec officer doesn't know/forgets to set the locks
C) If it behaves like roundstart podlocks (where officers have the code in their notes), deputized crew members will be unable to get the code on their own.
I am strongly against penalizing the HoP job to accommodate for terrible players who abuse it.