02-01-2017, 10:54 AM
(This post was last modified: 02-01-2017, 10:57 AM by The Grim Sleeper. Edited 2 times in total.)
How is a high-detail close-up of the person you are cutting less immersive? From what I understand, it would be a sort of 'Operation'-like minigame (or Dr.Bibber or whatever names it goes by). Challenge comes from, not from shaking, but from gently performing the surgery and factors like GUI-detail (IRL humans bodies aren't made of coloured plastic blocks, they are made of a gooey meaty very bloody mass. Telling one organ from another is a hard-learned skill), 'Number of of incisions required to pierce the skin in the exact location of the organ' (with the added 'fun' of space-men having very random organ placement).
It's worth noting that we can have it both ways: classic surgery for replacing limbs and cutting out brains, GUI surgery for stuff that requires rooting around in the torso. It would not be my first choice to have both; it makes surgery overall even more complex. But it can be done.
Edit: just realized that the suggested GUI is much simpler then that. I have no strong feeling one way or the other.
It's worth noting that we can have it both ways: classic surgery for replacing limbs and cutting out brains, GUI surgery for stuff that requires rooting around in the torso. It would not be my first choice to have both; it makes surgery overall even more complex. But it can be done.
Edit: just realized that the suggested GUI is much simpler then that. I have no strong feeling one way or the other.