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Security Crackdown Community Edition
#9
(01-30-2017, 06:15 PM)69andahalf Wrote: ... I can't remember a time in the past little while that I have been arrested for anything by security,...
As a Sec regular, all I can say about this is that the force is usually so focussed (or outright overwhelmed) on the antag-de-jour, to care much about random break-inns or graffiti.

(01-30-2017, 07:47 PM)Vitatroll Wrote: Sec also has some weird unspoken 'do no harm' rule. That throws a lot of people off. If somebody tries to kill you, kill them first and ask questions later. This is controversial somehow.
In my experience with robusting (rather limited, which may also be part of the problem), stun-cuff is much faster then murder. It's gotten to the point where I stun-cuff nuke ops, and drag them to some hallway, hoping that the unarmored Greyshirts can finish the job, while I go in and stun-cuff another operative.

Another thing I see is that these topics are called Security Crackdown, which in my mind always evokes cracking down ON the guards, rather then the guards cracking down on miscreants. Perhaps a more promotional angle could inspire some to 'be as Robust as you can be' and join the force. 'Uncle HoS wants YOU, and this time, it's not in the brig!'

(01-30-2017, 05:13 PM)Ed Venture Wrote: So what I myself am going to crackdown on and I implore other Security players to crackdown on are HoPs who give out all access. ... So you Anarchist Head of Personnel players just know I am coming for you. You have been making the job needlessly harder and I say "No more!"
Sic.
We shall prevail!

                                      

Now for some serious idea's to make Guard duty more manageable.

Once I learned how to utilize them, I've had tremendous success with deploying Securitrons. I always carry a near-finished one with me, and give it my baton if attacked. However, assembling a securitron or two is quite a chore, robot arms and batons being the limiting factor.
Perhaps a few extra securitron-assemblies (almost complete, just add the baton) could pre-spawn in a closet in Sec-HQ, so they can be easily retrieved and activated if the Sec-Team is on low numbers. If there are enough Guards, they will take the batons instead, allowing for a 'natural balancing factor'.

Another problem I run into is that the UI for camera monitors is very unwieldy. Sometimes, on Cog2, I go to the crew-quarters and nick the monitor there, just to get letter-search to make it do-able. Swapping all monitors to use that UI would already be a great improvement.

I have also noticed that my eagerness varies from map to map. I am scared to cop on Cog1. I have no ready solution for this.
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RE: Security Crackdown Community Edition - by The Grim Sleeper - 01-30-2017, 11:20 PM

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