01-29-2017, 09:50 AM
At the moment QM has a large variety of crates to order in to help out the other departments. The vast majority of them, however, are kinda useless, as they tend to be full of items that are already plentiful at round-start. Here's a few crates that I think might make cargo a bit more useful:
Restricted Medicine Crate
6000 Credits
(card-locked to medical access)
Contains:
Cyborg Crate
4500 credits
Contains:
Exotic Materials Crate
15,000 credits
Contains:
Chemistry Resupply Crate
3000 Credits
Contains:
RCD Crate
60,000 Credits
Contains:
Restricted Medicine Crate
6000 Credits
(card-locked to medical access)
Contains:
- 1x bottle of omnizine
- 2x bottle of perflurodecalin
- 1x bottle of penetic acid
- 1x bottle of haldeperiol
- 1x bottle of ether
Cyborg Crate
4500 credits
Contains:
- All standard cyborg parts + small cable coil
Exotic Materials Crate
15,000 credits
Contains:
- Between 1-3 units/nuggets each of erebite, cerenkite, uquil, clarentite and telecrystals
Chemistry Resupply Crate
3000 Credits
Contains:
- 1 large bottle each of chemical precursors, similar to the locker in chemistry
- 4 large beakers
- 2 Beaker boxes
RCD Crate
60,000 Credits
Contains:
- 1x Empty RCD