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[FEATURE] 'Hit artifact with robo-part to try to activate it'-patch.
#4
(01-27-2017, 04:35 AM)Cirrial Wrote: ... return 0 at the end of the if check for robotic parts.
*facepalms. I should have spotted that right of the bat, I actually copied those lines to make this code. I should not code in a rush.
Code updated.

(01-27-2017, 04:35 AM)Cirrial Wrote: 1. Spawn an artifact. Probably best to do this using the artifact controller (Admin -> Secrets -> Artifact Controller)
...
Ah, yes, just log in as an Administrator. That is how you test things, not by playing as a player and then playing without admin access, like some halfwit.
...
So, how do I get logged in as Administrator? I tried adding my gamename to the '\config\names.txt' and recompiling, but I didn't get it to work.
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RE: [FEATURE] 'Hit artifact with robo-part to try to activate it'-patch. - by The Grim Sleeper - 01-28-2017, 02:33 AM

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