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Chaplain Rework Discussion/Suggestion Smackdown
(01-26-2017, 05:24 PM)Ed Venture Wrote:
(01-26-2017, 04:20 PM)Vitatroll Wrote: No need to make the chaplain a gamemode unto itself, or even worse, a necessity.

The point of my bump was not this at all. In fact I'm not too sure how you thought it was. The point was that maybe giving more things to counter the wizard would be a good thing (and I thought the best bet was to go to the chaplain thread) seeing how the wizard is still powerful as hell and seeing how most people just get streamed rolled by a semi competent wizard. I figure a chance of someone joining as a Chaplain and being a real threat to a wizard would be better then nerfing the wizard. Maybe I'm wrong and I can accept that. Hell, I still think the escape spells wizards have are the main reason why everyone says they are such a pain to fight but that's neither here nor there.

That specific post was aimed at some of the more... imaginative, ideas in this thread. Having the chaplain counter 'unholy' antags is great. I agree with it! I wouldn't even mind it being expanded~

(01-23-2017, 11:48 PM)Vitatroll Wrote: I don't think a game mode should be balanced on one dude(ette) who is most likely shit or doesn't even exist.

I just don't want it taken too far. If wizard is OP, then it needs a nerf. I'm afraid using the chaplain as a counterbalance will undermine the necessary. Sorta like putting a bandaid on a gunshot wound.
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