Poll: Which would you prefer?
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Remove them.
8.11%
3 8.11%
Keep them the way they are.
2.70%
1 2.70%
Make the tiles that you can't see brighter, with the downside.
89.19%
33 89.19%
Total 37 vote(s) 100%
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Meson Goggles: To change, or not to change?
#40
(01-25-2017, 05:21 AM)Sundance Wrote: I don't want to point at the elephant in the room here, but is this not stepping on night vision goggles toes a little?
Can night vision goggles see further?

Also has Grim's balance suggestion of not being able to see players/ mobs beyond a three tile radius put in? Because I think that's a good balance. Makes you prone to flashes and compeltely steps off night vision goggles toes.

Also...getting off topic... has nightvision goggles been combined with infareds?

I haven't played in a fortnight or so.

My idea is impossible, apparently. That is why this thread was started.
Nightvision goggles and infra-red are still different things, although I did not know that until yesterday.
Infra-reds are for looking through cloaking. Nightvision allows you to see in the dark (or at least they should).
I suspect those two will get beefed up a bit, or this one nerfed a bit, to compensate.

I like the new Solution, very zexy. Is that mummy-look part of the haze-overlay?
They are still quite a range upgrade vs flashlights. I expect there will be burglaries. Did any of the other weaknesses make it in?
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RE: Meson Goggles: To change, or not to change? - by The Grim Sleeper - 01-25-2017, 06:45 AM

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